Digital reality fly-through

A critical exploration of representations of CG reality in cinema, gaming and animation co-curated by Science Museum Arts Programme and SCAN, the new media agency for the South of England.

A critical exploration of representations of CG reality in cinema, gaming and animation. Contributors will include artist Bruno Martelli (Igloo), Stewart McSherry, Greenworks Organic Software, Helen Sloan, Director of SCAN, Hannah Redler, Head of Arts Programme, Science Museum, and practitioners from film and gaming special effects houses.

co-curated by Science Museum Arts Programme and SCAN, the new media agency for the South of England.

March 2, Science Museum Dana Centre. 19.00 – 20.30 p.m.

Place, Time and Date
Time: 
7 Mar 2006 - 6:30pm - 8:30pm
Participants
Participating Individuals: 
Hannah Redler
Booking and Contact Information
Organised by: 
Price: 
£0
Editors of this node:
Hannah Redler