Games that make a difference

As part of the London Games Festival Fringe, a symposium on games that make a difference, including practitioners, academics, and artists. Games and simulations are important to artists, scientists, social scientists, businesses, educators, fund-raisers, and many other disciplines. This afternoon of short talks brings together some different perspectives on 'computer games' to show that there is life beyond Grand Theft Auto! These are games that make a difference, because they use different skill sets and because they have different motivations.

Kam Memarzia, of Playgen, which develops serious games and simulations to engage, train, measure and inspire.
Jeremy Hall has developed sixty computer simulations for management learning in large corporations in the UK, Europe and around the world.
John Upton, describing a 'niche game' he wrote to raise money for the 'Deep Griha' charity in Pune, India.
Keith Watson is a curator and artist who recently helped to organise the South Bank 'Hide and Seek Festival' and the Node London Spring '08 season of new media art, will give us a personal view of this tradition.
Saul Albert will be describing his latest project, 'Who Wants To Be', a decision-making game show which will take place on 7 November.
Professor Nigel Gilbert of Surrey University talks about his favourite coffee shop, and raises some fundamental points about how we perceive and value simulations. Nigel is also the editor of the Journal of Artificial Societies and Social Simulation (JASSS).
Dr Peter Trim, of Birkbeck College, is Director of the Centre for Advanced Management and Interdisciplinary Studies (CAMIS) and Chair of the Society for the Advancement of Games and Simulations in Education and Training (SAGSET).

Place, Time and Date
Venue: 
Time: 
1 Nov 2008 - 2:00pm - 6:00pm
Participants
Participating Individuals: 
David Upton
Booking and Contact Information
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Price: 
£0
Booking Information: 
Just turn up: no booking required.
Editors of this node:
David Upton