CLAVE
3Dimensional interactive datascapes of video and audio data extracted from an environment generating abstracted topologies which are then feedback in real-time through projection.
CLAVE looks at ways of building virtual topologies of real world data and how these affect the space they are fed from when projected back into that environment. The core of the piece is a program built in Max/MSP, processing combinations of video and audio data and building constantly fluctuating 3-dimensional models of the spaces it observes. These models act as abstract representations of the invisible datascapes all around us.
This project came about through my research on merging digital or virtual with physical or spatial experiences; the synthesis being the building of interactive kinetic architectural spaces. CLAVE was developed as the virtual version of its physical counterpart, http://www.ruairiglynn.co.uk/reciprocalspace/. It is now developing as a stand-alone piece for live generative VJing and as a potential collaborative tool for musicians to use.