Evolving Sonic Environments
The project is an architectural
experiment to investigate how one might construct an interactive environment that builds up an internal representation of its occupants through a network of autonomous but communicative sensors.
The project consists of two embodiments: a society of sonic devices distributed in a room and a mechanism for recording and reviewing the history of the population. It is hoped that the collective behaviours of the devices (comprising only analog components) will be affected by the way that the room is occupied (by people or other mobile objects) and, as such, the room will develop a "perception" of its occupancy. One might say that the society of devices together function as a "people sensor", though there will be no "people sensing" functions built into the individual devices.
Drawing on the work of Gordon Pask, Donald Hebb and Andrew Adamatzky, the project is an architectural experiment to investigate how one might construct an interactive environment that builds up an internal representation of its occupants through a network of autonomous but communicative sensors.
Essentially the devices will function like simple neurons, both responding to high frequency sound and creating high frequency sound. They will be arranged much like a neural net, cascading during high activity, altering their thresholds during periods of low activity and becoming apparently "bored" by repetitive inputs.