The Fundamentals of Digital Art

This book offers an introduction to the key elements of the digital art areas and is aimed at first year undergraduate students studying digital art and design, and those students of visual art subjects with an interest in digital media.

An evening to launch the book.

A panel discussion will include: Ed Burton, research and development director at creative development agency Soda and creator of the Bafta-winning Sodacontructor. (Go to http://www.sodaplay.com to try it yourself); James Faure Walker, painter, digital artist, and writer, and research fellow at arts and science research group Sciria; Charlie Gere, author of White Heat, Cold Logic and director of research at the Institute for Cultural Research at Lancaster University.

The book provides an overview of digital art and offers careful explanations of physical computing, using data sources, programming, networks for artists and experimental practices in digital art. The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes practical clear workshop diagrams designed to help students develop the confidence to work with the approaches covered in the book themselves.

The evening is supported by http://www.cobrabeer.com.

Project Participants
Participating individuals (users on this site): 
Richard Colson
Editors of this node:
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